1.Be imagination. Don’t be limited by technology, designer is different with programmer.
2.Be efficient. Try to achieve the best result with the least amount of time and the simplest technique.
1.A prototype can be anything, performance, speech… as long as it helps to develop the project.
2.Feedback is very important. Collect as many feedbacks as possible and make a critical summary.
3.Refer to the actual situation. For example, exhibits are different from products, product pays more attention to the humanized design while the exhibits may be more interesting and thought-provoking . These issues should be taken into consider when making propotype.